Twin Science is a platform schools and teachers adopt to help students develop STEAM skills (science, technology, engineering, art, and math) for sustainability.
For Twin Science, reaching out to more than 1.5 million students and 4,000 schools worldwide didn’t come easy: The teachers still actively used books as the primary course material.
They believed that a well-designed onboarding sequence would help teachers create and continue a sustainable education process along with accelerating the integration of the platform into lessons as a whole.
As a solution, Twin Science used UserGuiding’s guides and tooltips to show them around the platform and saved over $10,000 on employee costs by implementing our no-code platform instead of hiring developers, product managers, and product designers.
Let’s check how:
The old methods were overruling the new approach to education…
With three products available (one for students, one for teachers, and one to support early learning), Twin Science had to ensure these different groups could reap the full benefits.
As teachers prioritized course books over the comprehensive library with ready-to-use and curriculum-aligned lesson plans, Twin Science detected that the biggest challenge for teachers was technology.
For example, teachers were not welcomed when they first encountered the product, and the question of “Where am I supposed to go?” was always present in their minds.
They also wondered about the order of tasks: Should they start by creating content, setting up the classroom, or exploring the AI features?
On the bright side, the teachers' failure to harmonize the technology within the class or benefit from the AI-powered features helped Twin Science recognize the need to build a better onboarding experience.
Seeing teachers stuck to the familiar methods made us realize that onboarding wasn’t optional—it was essential.”